By the beginning of the Christian Era, Rome’s sway extended from Spain to Asia Minor, and from the North Sea to the Sahara. But within a few hundred years, Rome had conquered much of the Italian peninsula, and by 146 b.c., had leapt into the ranks of major powers by defeating Carthage, which controlled much of the western Mediterranean. All Europe west of the Elbe might well have remained Roman Catholic Germans would be speaking a Romance language the Thirty Years’ War might never have occurred, and the long, bitter conflict between the French and the Germans might never have taken place.”įounded (at least according to legend) in 753 b.c., Rome spent its formative decades as little more than an overgrown village. “Almost all of modern Germany as well as much of the present-day CzechRepublic would have come under Roman rule. Benario, emeritus professor of classics at EmoryUniversity, a very different Europe would have emerged. The battle led to the creation of a militarized frontier in the middle of Europe that endured for 400 years, and it created a boundary between Germanic and Latin cultures that lasted 2,000 years.” Had Rome not been defeated, says historian Herbert W. “It was one of the most devastating defeats ever suffered by the Roman Army, and its consequences were the most far-reaching. Wells, a specialist in Iron Age European archaeology at the University of Minnesota and the author of The Battle That Stopped Rome. “This was a battle that changed the course of history,” says Peter S. It was a defeat so catastrophic that it threatened the survival of Rome itself and halted the empire’s conquest of Germany. Ongoing finds-ranging from simple nails to fragments of armor and the remains of fortifications-have verified the innovative guerrilla tactics that according to accounts from the period, neutralized the Romans’ superior weaponry and discipline. 9, three crack legions of Rome’s army were caught in an ambush and annihilated. But it was further proof that one of the pivotal events in European history took place here: in A.D. The sandal nail was a minor discovery, extracted from the soil beneath an overgrown pasture at the base of Kalkriese (the word may derive from Old High German for limestone), a 350-foot-high hill in an area where uplands slope down to the north German plain. Inch by inch, several young archaeologists under her direction are bringing to light a battlefield that was lost for almost 2,000 years, until an off-duty British Army officer stumbled across it in 1987. Atrim, short-haired woman, Wilbers-Rost has worked at the site, which is ten miles north of the manufacturing city of Osnabrück, Germany, since 1990. “You’re holding a nail from a Roman soldier’s sandal,” she said. Wilbers-Rost, a specialist in early German archaeology, peered through wire-rimmed glasses, brushed away some earth, and handed an object to me. I would much prefer to see a fleshed out proposal of a system before agreeing to a map wipe than just "we should have it because it's needed.“This is the soil of 2,000 years ago, where we are standing now,” Susanne Wilbers-Rost was saying as a young volunteer pried a small, dark clod out of it. if Russia did not gain favor with Spain, they never would have gotten near the 3rd place position. The only reason Russia was able to get to the 3rd place were because of the dedication of players to get there, and the help of the Spanish nation to supply Marks at certain times. When the Russian nation was able to gain the 3rd places, you had the entire server except Spain decide to topple Russia back down. The top 3 nations were literally "unbeatable" in the sense that all the other nations combined did not have the military might to knock one of them down. What ended up happening was that if you weren't in "good graces" with the top 3 nations, you got nothing and when you attempted to other throw one of them, they would ally with the other ones to make sure they kept their position. Take what we had previously where you had to be the top 3 nations in conquest in order to even think about getting victory marks. I have seen conquest systems work in other games though.I just don't think you could do the same in this game. In Naval Action's current "meta" if you will, I believe a "map-wipe" would fail. The losers lose, they then either join the winning side or stop playing. The winners keep winning and make sure they make more friends to win.
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